8/9/2023 0 Comments Dnd homebrew races melee![]() ![]() I believe these stats provide a good balance between hitting hard and fast, while the +1 intelect represents their ability to learn magic as wizzards and combat tactics as martials. I have chosen to replace the +2 bonus with a + 1 bonus to Strength & Dexterity because the lore describes this race as a peolpe who "cultivate their physical strength as they specialize in hand-to-hand combat styles". I believe that the racial bonuses do not match the lore and the benefits provided by this race. Original ability score increases were Constitution +2, and your Intelligence +1. Languages: You can speak, read, and write Common and Naga. Poison Immunity: You are immune to poison damage and can't be poisoned. Until this grapple ends, the target is restrained, and you can't constrict another target. ![]() If you hit with your constrict attack, you deal bludgeoning damage equal to 1d6 + your Strength modifier, and the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). ![]() On a failed save, the target takes 1d4 poison damage. If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). Natural Weapons: Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. As a bonus action on your turn, if you have both hands free, you can increase your walking speed by 5 feet until the end of your turn. Speed Burst By lowering your body to the ground and propelling yourself with your arms, you can move more quickly for a time. Size: Naga stand about 5 feet tall when upright, but the total length of their bodies, head to tail, ranges from 10 to as much as 20 feet. They show no signs of aging beyond that point except for growing larger, so in theory, a naga could live well over a century. I have chosen to replace the magic immunity provided by this race with the feature called Abysal Protection because I want to maintain the lore behind the race as the most beloved children of an evil god who has made his domain within the vast territories of the Abysal Plane.Ībility Score Increase: Your Strength, Dexterity and Intellect scores each increase by 1Īge: Like humans, naga reach adulthood in their late teens. You can use this ability a number of time equal to your Charisma modifier. Languages: You can speak, read, and write Common, Abyssal, and Draconic.Ībysal Protection: As a reaction to being forced to make a saving throw against spells or other magical effects you can give yourself advantage when making those saving throws. Poison Immunity: You are immune to poison damage and the poisoned condition. Poison Affinity: You gain proficiency with the poisoner's kit. Charisma is your spellcasting ability for these spells. Once you cast it, you can't do so again until you finish a long rest. Starting at 3rd level, you can also cast Suggestion with this trait. ![]() You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. Innate Spellcasting: You know the Poison Spray cantrip. You can't discern color in darkness, only shades of gray. Speed: Your base walking speed is 30 feet.ĭarkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Size: Purebloods match humans in average size and weight. Ability Score Increase: Your Charisma score increases by 2, and your Intelligence score increases by 1.Īge: Purebloods mature at the same rate as humans and have lifespans similar in length to theirs. ![]()
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